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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BNG {
/// <summary>
/// HandPoseId's are integers set on a Hand Animator component as an integer.
/// This enum provides a way to associate integers with an easy to understand name
/// Add any HandPoses here that you wish to use from the Editor
/// </summary>
public enum HandPoseId {
// Default = 0, Generic = 1, etc.
Default = 0,
Generic = 1,
PingPongBall = 2,
Controller = 3,
Rock = 4,
// Hand Pose ID's can be in any order
PistolGrip = 50
}
public class HandPoseDefinitions : MonoBehaviour { }
}